Kojima in his early days would go to university to study economics, although as his passions for pixels grew, he would instead pursue a career in game development. Who would have thought that a game which is seen now as such a simple development would be the thing that sparked the synthesis of some of the most remarkable, captivating and sometimes tempestuous games in history? One notably took a hold of him more than the rest, which was Space Invaders. Acquiring this computer fuelled Kojima’s new obsession with gaming, spending hours on hours playing video games. This all changed once his family acquired a Famicon, a Japanese home computer, that acted as the conduit to his addition with gaming. His idea was to make it big by writing a novel that would be picked up and developed into a film, similar to the ‘knock out’ series Rocky. At some point, Kojima, along with a friend, started filming with an 8mm camera until life eventually brought him to game design.įirst of all, the Japanese game designer in fact wanted to become a film director, but as it was a very hard thing to do due to the barrier to entry, instead Kojima would first try to become an author. In his youth, he wanted to become an illustrator, which later he used to write stories. Kojima always was drawn to creative creation. They watched a movie every night and would not let him go to bed until the movie was over as mentioned by Kojima in one of his interviews. Kojima’s parents were real film scholars. An experience that bridges the gap between Cinema and Video Games. Certain games though break this mould and fuse together the two worlds to create something entirely new altogether. The only difference is that in a game we point and shoot, and in a film we sit, we listen, and we watch. They are the 2 sides to the digital coin when it comes to nail-biting action or glamourous visual effects, but due to the technological development in the industry is it now possible to say that video games are just a continuation of the art of cinema? Are we now seeing the lines blur even more than before? Video Games, in the same way, cinema does, has the power to convey emotion and human empathy. ![]() When we think of entertainment, cinema and video games go hand in hand. However, is there anything more powerful than cinema? ![]() It is undoubtedly a powerful tool, sparking thought and conversation whether it’s an action-packed blockbuster or a more conceptual and raw motion picture. It has made a huge impact on society and vice versa society is reflected in movies and in return movies influence society by changes in representations. This powerful digital craft combines several other massive art forms at once, such as literature, and visual/audio communication to portray emotion, character, and empathy. Nowadays, there are many different forms of art, and cinema is one of them.
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