![]() The game’s cartoony visuals seem more mature than the original on Quest, but remain lovably simplistic, featuring a color palette that is bright and offers enough contrast to make objectives pop. Cockpit instrument dials are sharp enough, although you can’t help but wish for a tick more native display resolution. You can expect to put in tens of hours into Ultrawings 2-the studio says between 40-60 hours-although the biggest time investment is undoubtedly gathering the cash for the most expensive purchases in the game, the International Airports, which essentially let you revisit all of the islands for more challenges. There’s just something super gratifying about using your newly acquired stunt skills and shooting prowess, and applying it to dogfights and strafing runs, which really test how you fly under the pressure of incoming fire and dwindling fuel. Ops are still one-off missions with a single weapon-still very much a short challenge like all of the jobs in the rest of the game. Thanks to the game’s mature flight design, this offers up some surprisingly fun combat situations-something I think would make the basis for a cool standalone title in the future. ![]() That said, islands are pretty densely packed, offering plenty of chances to fly through canyons, under bridges, between tall skyscrapers, and make death-defying, no-power landings on some of the shortest runways you’ve ever seen.Īll of this accounts for the majority of the game, however Ultrawings 2 also introduces combat ‘Ops’ that task you with battling against enemy fighters, bombers, ground forces, and ships. you buy an airport, grind jobs to buy a new plane, go back and complete all jobs and missions with new plane to grind for more money to buy a new airport to… I can see it feeling like less of a tiring exercise during shorter gameplay sessions than I played, since I clocked in multiple hours of virtual flight time in a single go. I wish the whole job discovery and cash earning portion were a little more organic and less formulaic: i.e. ![]() The world is ‘open’, in the sense that you can own two airports on each of the four islands and request jobs there. Onbaording for each plane is straightforward too your handy tablet tells visually tells everything you need to know while a pair of quippy voice overs guide you, and also relentlessly tease you for getting anything but a gold metal. All planes have different control configurations, which can present some challenge in creating muscle memory, although they’re simple enough to locate visually and operate for takeoffs and landings. The game does a good job of segmenting those planes too, offering an easy-to-pilot ultralight, a WW2-style fighter, a bleedingly fast rocket fighter, an agile stunt bi-plane, and a light helicopter. It’s safe to say that if you can’t master things like taking off from short runways, executing dicey touch-and-go landings, balancing fuel reserves as you barrel through multiple rings, you’re going to crash and burn-and probably curse the day Ultrawings 2 entranced you with its seemingly simple controls and punchy little planes, each with their own unique flight characteristics. Love it or hate it, you’ll be grinding through a varied assortment of ‘Jobs’ for cash on each island which range in difficulty. Ultrawings 2 doesn’t waste much time in serving up some pretty unforgiving challenges as you buy your way into each of the game’s five vehicles (four planes and a helicopter) and four islands, each with their own environmental quirks and obstacles. It presents a good assortment of basic instruments that don’t feel overly complicated, and physics that push the player to develop what feel like actual flight skills.ĭon’t be fooled by the low-speed joyrides you take in the little ultralight at the beginning though. Like the first in the series, Ultrawings 2 isn’t a 1:1 flight simulator-far from it-although the controls aren’t something I’d call 100 percent arcadey either. Although it left me wishing for better display resolutions and an actual HOTAS setup, Ultrawings 2 proves to be truly one of those ‘easy to pick up, hard to put down’ games that will reward you, test your patience, and relentlessly roast you for your many failures.Īvailable On: Quest 2, Coming to SteamVR in March Fans of Ultrawings (2017) will be happy to hear that Ultrawings 2 delivers all of the free-flying fun of the original, along with a side order of military-style missions that take its formula in a new and interesting direction.
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